Tuesday, October 1, 2019
Cognitive Artifacts & Windows 95 :: essays research papers
 Cognitive Artifacts & Windows 95           The article on Cognitive Artifacts by David A. Norman deals with the  theories and principles of artifacts as they relate to the user during execution  and completion of tasks. These principles and theories that Norman speaks about  may be applied to any graphical user interface, however I have chosen to relate  the article to the interface known as Windows 95. Within Windows 95, Microsoft  has included a little tool called the wizard that guides us through the steps  involved in setting up certain applications. This wizard is a very helpful tool  to the non experienced computer user, in the way that it acts like a to-do list.  The wizard takes a complex task and breaks it into discrete pieces by asking  questions and responding to those questions based on the answers. Using  Norman's theories on system view and the personal view of artifacts, we see that  the system views the wizard as an enhancement. For example, we wanted to set up  the Internet explorer, you click on the icon answer the wizard's questions and  the computer performs the work. Making sure everything is setup properly  without the errors that could occur in configuring the task yourself. The  wizard performs all the functions on its little to-do list without having the  user worrying about whether he/she remembered to include all the commands. On  the side of personal views the user may see the wizard as a new task to learn  but in general it is simpler than having to configure the application yourself  and making an error, that could cause disaster to your system. The wizard also  prevents the user from having to deal with all the internal representation of  the application like typing in command lines in the system editor.       Within Windows 95 most of the representation is internal therefore we  need a way to transform it to surface representation so it is accessible to the  user. According to Norman's article there are "three essential ingredients in  representational systems. These being the world which is to be represented, the  set of symbols representing the world, and an interpreter." This is done in  Windows by icons on the desktop and on the start menu. The world we are trying  to represent to the user is the application, which can be represented by a  symbol which is the icon. These icons on the desktop and on the start menu are  the surface representations the user sees when he goes to access the application  not all the files used to create it or used in conjunction with the applications    					    
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